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The world of canonical labyrinths
The word canonical means following the rules. In the present context, it also means perfect. From what we just saw, it should be apparent that there exists a notion of the perfect Medieval labyrinth. It could be summarized thus: three circuits (with their 8 bridges) assembled in a reversible sequence. (An additional historical limitation, probably aesthetic in nature, is that the crossings along the main axis be no more than two level deep.) We presently know three such perfect or canonical labyrinths: Chartres, Reims and the newly discovered Sens. It seems that there existed no other. I have discovered that several more can be derived from that rhythmical structure, historically realized in those three labyrinths.
The general templates
My method is to consider the arrangement of the crossings along the axes (or, more precisely, "half-axes") of these labyrinths. In order to be able to formalize the analysis, the parts of the labyrinth have to be identified in some manner. The axes will be identified by letters. We start with the main axis, along which is the entry of the labyrinth: it will be called "A". We then go clockwise with the axes "B", "C" and "D", and terminate on the other side of the main axis with the letter "E" (the two sides of the main axis have to be distinguished, because the arrangement of the crossings is different on each side of this axis). The lanes are numbered 1 to 11 from the exterior to the interior. If necessary, the exterior and the center may be designated by 0 and 12 respectively.
The "ordinary" templates
All three perfect labyrinths have the same arrangement along the "C" axis. Along the "B" and "D" axes, Chartres and Sens have the same arrangement, whereas Reims has a different arrangement (this confirms that Chartres and Sens belong to the same family, and Reims to a different one). Other arrangements along these 3 axes are possible. These different arrangements will determine "templates" for different "families" of labyrinths: possibilities can easily be explored systematically.
Different arrangements are also possible along the main "A-E" axis: all three of our known perfect labyrinths have different arrangements along this axis. These arrangements determine the lane of entry and the order in which the different elements are visited. The arrangements along the main axis are like "keys" for different visiting sequences of the same template, resulting in different labyrinths. All the possible arrangements along the main axis can be explored systematically but each one will have to be tested empirically against each template.
If the general structure of the 3 circuits and 8 bridges is to be preserved, there has to be 3 crossings along the "B" and "D" axes and 4 along the "C" axis. This has to do with the spatial layout of the circuits and bridges on the 11 lanes, and, in particular, the number of times that the "C" axis has to be crossed between the two halves of the labyrinth (which is 3). Even though I have no formalized and explicit mathematical proof, this becomes self-evident after some time of practice of the labyrinth.
Since the arrangement along the "C" axis is the same for our three labyrinths (Chartres, Sens and Reims), let us start with this arrangement, and let us now look at the "B" and "D" axes. Because the rhythmical structure has to be reversible, these arrangements will have to be symmetrical to each other in the sequence of visit. The result on the drawing is that axis "D" looks similar to axis "B" (as if the result of a geometrical operation of translation). We already have two different arrangements of these axes: Chartres and Reims. Two more arrangements are possible: we shoud recognize in them the inverted Chartres and Reims arrangements. These two new arrangements are compatible with the current "C" axis arrangement (they don't create inaccessible portions of space, or islands). The real test will come later, when we start designing "keys", whether we can actually build functional labyrinths from these new templates.
The "meta" templates
In addition to the current "ordinary" arrangement along the "C" axis, others are possible. The disposition of the crossings along this axis has to be symmetrical in regard to lane 6, and has to allow the layout of the three circuits. Only one other arrangement respects these conditions, and it will allow two folded and one spiral round courses. Therefore the resulting templates will be related to the Reims labyrinth, not to the Chartres labyrinth. I propose to call these "meta-Reims". We can note immediately that the two folded circuits will be in an inverted position in comparison with the original Reims structure: they are laid sequentially on lanes 1, 3, 1 and 11, 9, 11 instead of 3, 1, 3 and 9, 11, 9.
Now for the "B" and "D" axes of the meta-Reims templates. The preliminary rule-of-thumb is that no island (closed portion of space) results from two crossings being placed face to face. There are only two possible arrangements, each one being the inverse of the other. Therefore, we get two meta-Reims templates: the meta-Reims and the inverted meta-Reims.
The six families of canonical labyrinths
We now have 6 theoretically possible templates, resulting in a possibility of 6 labyrinth families.
It should be said here that inverted templates do not produce mirror images of the same labyrinths, but really different labyrinths, because the "A-E" axis arrangements are not inverted with the inversion of the template: the entry is always on the left side of the axis. In fact, templates are inverted before doing the "A-E" axis arrangements. Real mirror images will be derived later, in a different context.
The keys and the actual labyrinths
We don't know yet if these templates will really be operational (except for the three already known labyrinths). Let us now proceed to examine the possible "keys" to these templates. Keys are formed by the arrangement of the crossings on both sides of the main axis. Because of the symmetrical structure of the path of the labyrinth, arrangements on either side of the "A-E" axis have to be symmetrical, which means: in mutually reverse order.
Let us now formalize the different arrangements possible along that axis, that is, the different "keys" possible. The default elementary structure of the key of a labyrinth is entirely formed of single level crossings along both sides of the main axis ("A-E"), like in the primitive labyrinth that I called "boustrophedon" (which has only that main axis and no secondary axes or quadrants). The building-up of the Medieval labyrinth calls for adding some second-level crossings, which will be nested inside extended first-level crossings. What has to be specified is the location of these second-level crossings.
The second-level crossings occupy two lanes and allow the passage from an even-number (clockwise) to an odd-numbered (counter-clockwise) lane. As a convention and because of the easier spatial referencing, we will reference these crossings to the lane nearest to the exterior of the labyrinth (which in this case is odd-numbered). Five locations are possible. This is easily represented on a five-column table, the columns being numbered 1, 3, 5, 7, 9, from the lanes where the crossings are located. The 32 lines of the table represent each of the 32 possible "key" structures or arrangements (2 at the fifth power).
Each of these possible structures then has to be tested against each of the 6 general "templates" aready described and resulting from the different possible arrangements of the three other axes. The method is empirical but relatively easy and rapid. The preliminary rule-of-thumb applied for the "B" and "D" axes will again be applied here: arrangements resulting in islands because of crossings facing other crossings on other axes are easily recognized and excluded. Other arrangements have to be tested by doing the complete path and counting the segments, which should be 31, to exclude larger and less visible islands.
The total number of theoretical possibilities is 192, of which only 20 produce functional labyrinths, which are indeed the 20 canonical labyrinths, of which 13 are built from the 4 "ordinary" templates and 7 from the 2 "meta" templates.
12 of these labyrinths are entered on lane 1, which may, to some people, seem unacceptable for aesthetic reasons (indeed, historically, this was never used on any labyrinth). These 12 labyrinths with entry on lane 1 are relatively less perfect but theoretically correct, and some people even prefer them. I decided to keep them.
If we remove from the list the labyrinths with entry on lane 1, we are left with 8 labyrinths which are aesthetically more perfect, among which are the three labyrinths having existed historically: those of Chartres, Sens and Reims. These 8 labyrinths are all derived from the 3 first families of the ordinary "C" axis arrangement.
The result of my research is in the accompanying table and drawings. The table C.3 describes all the possible canonical Medieval labyrinths. These are classified by families according to the general templates from which they are derived. They are described by referencing the crossings along each axis to the lanes on which they are located (crossings being on two lanes, they are referenced to the lane nearer to the exterior of the labyrinth, independently of their direction). The "D" and "E" axes are not mentioned on the table because they are the symmetricals of the "B" and "A" axes respectively and are easily derived. The illustrations of anned D show the 20 canonical labyrinths, with their identification, in their normal (clockwise, or right-handed) and mirror (counterclockwise, or left-handed) versions.
From all this it should be apparent that I knew the Sens labyrinth before seeing it in Ferré's and Wright's books. It is identified here as No 1. I had even designed an easy way to modify temporarily the Chartres path (No 3)on a large canvas labyrinth to reproduce that pattern, as well as another one identified here as No 2, with the entry on lane 1.
Wright's discovery of that drawing was no surprise to me. On the contrary, the previous Sens design made no sense to me because it was not canonical: it should have been, in view of the importance of the cathedrals and monasteries of Sens and Auxerre in the history of the Medieval labyrinth. Wright thinks that the labyrinth of the cathedral of Auxerre, also destroyed but not recorded, may have been of the same design. I agree, because it is in Auxerre that the authentic Sens design was found.
From a different point of view, designs of the Reims families would probably be associated with the Reims geographical area and medieval archdiocese, whereas labyrinths of the Chartres familes would be associated with the neighboring archdiocese which included Chartres and Auxerre (and Paris), Sens being the see of that archdiocese.
A later (ca. 1465) Medieval labyrinth (Kern, No 211) is built on the inverted Chartres template, but the "key" is not symmetrical, therefore the resulting labyrinth is not canonical. Furthermore, some crossings forming the "key" are three level deep. Nevertheless, it is interesting to find a historical occurrence of one of the templates that we just derived from our theoretical analysis.
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The practical use of the canonical labyrinths
Part of the psychologic efficacity of the labyrinth comes from the kinesthetic effect of the movements along the rhythmical structure of the path. Different labyrinths have different rhythmical structures and will therefore have different kinesthetic effects. Furthermore, the same labyrinth can be traveled in different ways. Methods for using the labyrinths can now be designed to be more adapted to specific needs or objectives.
Different labyrinths
We have 20 different canonical labyrinths, with entry on different lanes, with different sequences of visit, with different forms of "circuits". All these labyrinths have a "right-hand" and "left-hand" version, that is, with the main direction of the path being clockwise or counterclockwise. All these different figures will induce completely different kinesthetic effects.
I have made some tests with these differences. Different people prefer different labyrinths. Different personal situations are better expressed or call for "nursing" and nurturing by different labyrinths.
Different practices
Apart from labyrinths being different among themselves, each labyrinth can be spatially orientated in different manners. The orientation of the labyrinth may be referenced to the person visiting it or to some external object or system (architectural, local, cosmic). The orientation of the person in relation with these external systems may also be considered.
Most of these suggestions are equally applicable to the small drawings of the labyrinth on a sheet of paper and to the large-scale "walkable" labyrinths painted on canvas or otherwise marked on the floor or on the ground.
The actual practice of visiting the small labyrinths should be done either with a finger or some non-marking instrument. After some training, it can be done simply with the eye movement. One should try changing hands or even fingers for the tracing movement.
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The meanings of the labyrinth
I don't want to discuss here the history of the symbolical and psychological meanings of the labyrinth. I just want to outline a practical method to access the psychological efficacity of the labyrinth.
The current approach to the practice of the Medieval labyrinth is to consider it either as a pilgrimage to Jerusalem, or as the journey of life directed towards Salvation or Enlightenment, of which the pilgrimage is also a figure.
My approach is that of role-playing. Forget any intrinsic meaning of the labyrinth itself. Picture yourself as some character walking the path of the labyrinth. Your imagination will completely rebuild your perception of the labyrinth according to the intention of the character whose role you are playing. Are you a pilgrim? The labyrinth is the road to Jerusalem (or any other pilgrimage destination). Are you Theseus? The labyrinth is the very dangerous prison of the Minotaur. Are you a warrior? The labyrinth is the approaches to the castle that you are either attacking or defending.
Are you a peasant tilling his field? The labyrinth is the field, the lane is the furrow that you plough, sow or harvest. For this role, the center of the labyrinth does not have the same importance as for the previous ones: the only important part is the furrow that you work upon, in patiently and humility; the center is nothing more than the place where you lift your plough and start walking back across the furrows and out of your field. This last example shows how wide can be the range of significations of the labyrinth and of its parts.
The act of role-playing gets its efficacity through the extensive realization of the details pertaining to the role, especially the corporeal attitudes and gestures, which are involuntarily but irresistibly reproduced, and which are directly and very deeply related to the personal meanings, both individual and collective.
The roles to be played can be found in one's personal life, but they can also be borrowed from mythology and archetypes, history, literature, cinema... and even the specifically religious contents of one's religion.
Different labyrinths, and different versions (clockwise or counterclockwise) and orientations of the same labyrinth will bring out different aspects or meanings of the role played.
Bibliographic references
Ferré, Robert: "Origin, Symbolism, and Design of the Chartres Labyrinth", 2001 (52 p., 5.5 x 8.5 in.). Available on the author's web site: (www.labyrinth-enterprises.com).
Kern, Hermann: "Through the Labyrinth, Designs and Meanings over 5,000 years", Munich-London-New York, Prestel, 2000 (Orig. German Ed. 1982, 1983, 1995) (400 p., 9.5 x 12 in.), ISBN (1982): 3-7913-0614-6, (2000) : 3-7913-2144-7.
Wright, Craig: "The maze and the Warrior: Symbols in Architecture, Theology, and Music", Boston, Harvard College, 2001 (365 p., 6 x 9 in.), ISBN: 0-674-00503-1.
Note on Kern's book
See my site: Kern
About the author
See my site: Author